
I will say that while the hitting feels responsive, there is something dull about the game. There are two bonus levels as well, destroying a car and hitting barrels, but otherwise it’s your bog standard experience. You scroll to the right beating people up (*GASP!*) until you face the end of level boss. Nothing new to the formula, but it’s a formula that works really well, so why change it? You can pick up weapons (either a knife, a plank of wood or a baton), health from food or just more points, with enough points comes an extra life. You can also do a jumping attack, and pressing attack and jump at the same time causes you to do a “Special Attack” which does good damage and helps clear enemies either side of you, but it takes away health. The controls are the same as the first: one button to do strikes, one to jump, if you walk into an enemy you grapple them, where you can to grappled strikes or a throw (or if you’re Haggar, a spinning piledriver). It has been put up on the Wii and Wii U Virtual Console services in the past, but otherwise it hasn’t ever seen a re-release…įighting on top of a train, not a cliché, but it has been used a few times! Also unlike the first game (well, the SNES version of the first game) it actually has 2-player simultaneous co-op, which is good. Unlike the first game it wasn’t based on an Arcade game, instead built from the ground up on the console itself.

Haggar hits so hard he causes an explosion behind him and pixelates the front!įinal Fight 2 was released exclusively on the SNES in Japan, America and Europe in May, August and December 1993 respectively. SNK 2, this game is never referenced again. We were confused, how could there have been two sequels to Final Fight and we’d never heard of them? Well, it turns out, it’s probably because they’re not very good (or at least this one isn’t), and beyond Maki appearing the Capcom vs. I remember back in 2004 me and my friend were reading a list of naughty-naughty ROMs and saw Final Fight 2 and Final Fight 3 listed for the SNES.
